Max Level Newbie Wiki
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Max Level Newbie Wiki

Information[]

Description[]

History[]

Components[]

Upper Section[]

Name[]

Sex[]

Age[]

Level[]

Middle Section (Common Stats)[]

Strength[]

Determines the physical power of a character, affecting their ability to deal damage and perform physical attacks.

Agility[]

Impacts a character's speed and reflexes, influencing their movement, attack speed, and evasion capabilities.

Vitality[]

Represents the character's health and resilience, influencing their ability to endure damage and their overall survivability.

Magic[]

Governs a character's proficiency with magical skills and abilities, affecting their ability to cast spells and use magic-based attacks.

Middle Section (Hidden Stats)[]

An some specific floors, the users can raise a hidden stats, by doing a specific thing.

Rift[]

It is a hidden stat that can be acquired after dodging a stronger opponents attacks successfully. The closer the danger of getting hurt, the higher the Stat will increase.
A stat that reduces the differences between a player and an opponent of a much higher level, and increases the differences between a player and a weaker oponent.
When fighting a stronger oponent than a player, it reduces their level by 1 for every 3 points in this stat.

Luck[]

This skill influences the chance of favorable outcomes in the game, such as finding rare items, critical hits, or successful evasion of attacks. It essentially impacts how often a character experiences beneficial events or avoids negative ones.

Adaptation[]

This skill allows characters to quickly adjust to new situations, environments, or challenges. It improves their ability to handle unfamiliar or changing conditions effectively, making them more versatile in various scenarios.

Evil[]

Karma[]

Immortal Energy[]

Internal Energy[]

Depravity[]

Forest Energy[]

Dark Fighting Spirit[]

Spirit/Qi[]

It's a stat that synergizes with all of the other stats and fills the body of the user with vitality.
It can grow infinitely.

Middle Section (Variable Part)[]

Stat Points[]

Coins[]

Lowest Section[]

Class[]

Innate Ability[]

Skills[]

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